Archive for February, 2009

Feb 26 2009

Post# 6 : Social Networking

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I’ve been involved with social networking for several years. I remember signing up for Friendster and then switching to Myspace when Friendster threatened to charge for applications. I’ve since stopped using Myspace and moved to Facebook. Facebook has helped me to keep in touch with all of my friends from college and around the world. Everyone seems to have a Facebook these days, recently I was added by my mother. My mom and I now use Facebook to communicate and play games. Facebook is a powerful tool for librarians to be aware of because of the sheer amount of individuals using the network.

Facebook has a developer’s kit which allows you to create an application in Facebook for your organization. Many Academic libraries have an application which allows you to search their catalog online. Feel free to add me on Facebook!

For my work I try to stay involved with a Ning group called FohBoh. In the restaurant industry this stands for Front of House Back of House. For this ning group I’ve basically added myself to serve the same role as reference librarian: answering questions and writing blog posts.

http://www.fohboh.com/bkochendorfer

I’ve found Twitter to bring a very positive response especially in the library world. Several librarians use twitter to communicate and talk during conferences. Twitter is extremely powerful as posting is open. This allows for a heavy amount of lurking and gaining information.

http://www.twitter.com/bkochendofer

 

I also use LibraryThing. I often found the most enjoyable part of LibraryThing is just the blog put out by librarything. I think that LibraryThing has a great potential to help librarians catalog information within their library without using expensive database management software. The blog on librarything is often up to date with current library trends and topics, often drawing out interesting conversations. Librarything was one of the most informative library websites when OCLC changed their cataloging rules. I often enjoy reading about Flash Cataloging parties where librarians go and help catalog a collection quickly. This seems like a really great way that librarything gives back to the library community by simply providing open access to its cataloging information.

 

http://www.librarything.com/profile/bkochendorfer

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Feb 25 2009

Research Paper Topic

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Oops, I think I forgot to post this it was just saved. For my research topic I’d like to explore the idea of sustainable libraries. By this I mean libraries which have taken a step towards lowering their ecological impact, reusing buildings or existing structures, and intelligent design.

I am strongly interested in technology and how libraries are ensuring sustainability throughout their library. A database server produces nearly the same amount of carbon emissions as a car idling. Many companies are realizing the importance of reducing their technological ecological impact by running on green servers. As huge hubs of online information and research it is important for libraries to pursue renewable energy resources for their technology.

Examples of Green Hosting : http://www.3wstudios.com/green/hosting.php

Green Hosting by 3W Studios

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Feb 22 2009

Course on Game Theory

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Alan Feng’s lecture on the theory of war as conducted in Starcraft is part Sun Tzu, part Von Clausewitz, part Leibniz: “This course will go in-depth in the theory of how war is conducted within the confines of the game Starcraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course.”

http://academicearth.org/lectures/introduction-starcraft

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Feb 21 2009

Flickr, Trading Cards, Etc

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Wolfenstein based “gallery” using Flickr’s API :

http://www.nihilogic.dk/labs/wolfenflickr/

Shape Collage is a free open source program which will make a shape out of photos using a collection. This could be really fun for libraries to create shapes for marketing using photo collections from their Flickr streem.

http://www.vincentcheung.ca/shapecollage/

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Feb 19 2009

Post #4 : Tribes

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In Tribes Seth Godin relays new approaches to management, marketing, and leading topics by emphasizing the importance of groups. The leadership style endorsed by Seth Godin focuses on abandoning models of leadership which have been proven not to work. This seems to apply directly to leadership in a library setting. New librarians must be willing to embrace, and market, different approaches to librarianship. A new approach to librarianship is the ability to stand out, or make your business the “Purple Cow”, outlined by Seth Godin. Your library shouldn’t be easily passed over and forgotten by patrons. The librarians from England who have changed the name of their library system to the “Idea Store” embrace this idea of standing out. By standing out these libraries have drastically increased their patronage and the amount of users they serve.

 

Godin describes how social networking websites can help to improve the tightness of a community. Librarians can market to a very specific niche using social networking websites and improve their connectivity with individuals within the community. Godin points out an important factor of social networking which I often see occur at my current employer, many participate or create accounts on social networking websites but most do not participate and none of them led. This seems to be a problem with many librarians using social networking, they follow and observe but do not contribute to conversation o participate online. One of the most important parts of this book is Godin’s stress in leaders going first. A leader must embrace change and do things that seem frightening to many.

 

The leader of the group must care passionately about the movement they embrace. The leader will naturally attract others who are interested in the movement. Seth Godin has given presentations at several TED conferences. In 2007, before Tribes was published, Seth Godin focused on the Long Tail economy which has allowed companies such as Netflix to gain in popularity. If the library took a similar approach of focusing on a niche market they would amass more followers. Tribes is a well written yet often confusing book. The organization of the book was somewhat strange as there were no chapters or logical train of thought that ran throughout the book. The book was written like several lightly related blog posts, a new and interesting style.

Seth Godin Ted 2008

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Feb 13 2009

Post# 3 : Virtual Communities

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It is difficult for me to imagine a point in my life before I had access to a computer with internet connection. Some of my earliest memories are playing Oregon Trail, talking with my friends online, and the noises my 14.4 K (these really existed!) modem used to make. My first real experience with an online community was joining an information seeking group when I was around eight years old. Using the technology developing around us we found ways to exploit certain aspects of the internet and technology. This helped my friends and I gain firm ground on technological gadgetry at an early age. My family eventually discontinued our internet service forcing me to go to my friend’s house to read Jolly Rodger’s Cookbook (RIP Cap’n Crunch).  

            In early middle school I built a computer and became interested in gaming. From that point until late high school I was constantly involved in online communities. I was never involved in an online community which didn’t originate and focus upon internet / virtual topics. Being that my interests at this point were nearly virtual in nature it was interesting to be involved in communities interested, and experimenting with, the same blossoming technology. This lead me to Open Source, Linux, and Free Information communities, something which I have continued to be interested in. My current interest is the intersection of Open Source, Linux, and DIY technology in library and library communities. Luckily, using social networking tools I’ve “met”, read, and sometimes get to interact with individuals interested in the same model.

 

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Feb 06 2009

Post #2 : Library 2.0

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The term Library 2.0 is still rather new to me although the philosophy and actions that it prescribes are very familiar. I come from that generation; I am unable to conjure up a time when I wasn’t interacting with a computer. Some of my earliest memories revolve around playing video games, Amazon Trail, Oregon Trail, SimCity, SimAnt, and varied low price (and easily forgettable) games.

 

I’ve been involved with online communities for as long as I can remember a topic which will be further explored in our next post. The notion that libraries, and librarians, need to shift to a participatory model meeting users, and engaging them, in places outside of the library walls seems like a natural and exciting transition.

 

The aspects of Library 2.0 I find especially compelling are those enabling people to create and engage in a dynamic way with their library, both virtually and physically. I enjoy the concept explored in this video changing the function of the library entirely. Libraries which have changed their “branding” are of note in the Library 2.0 discussion such places as the UK’s Idea Store, The Loft, and others. 

 

An aspect of Library 2.0 and participatory library services I’d like to explore in this class is how technology can help library patrons from other places in the world. There is no longer a physical barrier between a person in Norway and a collection at Harvard. I’m interested in ways in which this technology can connect and better a world community (http://www.librarian.net/talks/ola2009/ola2009.pdf ) and Digital Activism http://cyber.law.harvard.edu/node/5016.

 

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Feb 02 2009

Gaming in Libraries : Art House Video Games

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A lot of people in class seemed to have an interest in the future of gaming in libraries. I’ve recently been kicking around some ideas on mainting and adding gaming in libraries. I have yet to see many librarians explore this dimension of video game archiving.  

Art House Video Games

In the later 18th Century and early 19thCentury the development in technology gave way to the birth of film. The first experiments in cinema were scientific; Muybridge used film to capture the movement of animals. Throughout the 19th century techniques were borrowed from other art forms, such as narrative, story telling, and philosophy, to develop cinema into a recognized art form. This recognition of cinemas as a form of art was a difficult battle, even one of the founders of cinema believed its use was only in entertainment, and “Pictures are for entertainment, messages should be delivered by Western Union”. Samuel L. Goldwyn. The importance of film on the human record has been well documented and cultivated within libraries. I fear that up to this point video games have been overlooked by librarians as mere entertainment, something not worth collecting and preserving. In this article I will explain the importance of independent game designers in the development of culturally significant works.

The first hurdle one faces is the popular opinion many have of video games. An example of this is the opinion is found in film critic Roger Ebert, “I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art.” (Cited from here). This statement is the same as Goldywn’s the medium itself will objectively prevent the creation art. In addition to Ebert’s objective statement about the nature of a medium he continues his argument, “But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.” This statement seems in direction opposition to recent studies expounding the healthy mental benefits of gaming. Works such as Got Game and a forthcoming article in Journal of Cognitive Neuroscience about poor children and brain activity outline the undeniable impotence of video games in raising brain activity and cognizance.

The article states, “ It’s not just that these kids are poor and more likely to have health problems, but they might actually not be getting full brain development from the stressful and relatively impoverished environment associated with low socioeconomic status: fewer books, less reading, fewer games, fewer visits to museums.” These effects can be amended by playing stimulating video games. For a librarian this obviously points to the importance of collecting popular video games but many have overlooked the blossoming development of independent games. A pioneer in this developing field is Jason Roher. Roher’s came into the national spotlight with his game Passage. Passage contains no fighting, car stealing, or other platitudes associated with the modern gaming industry. The game is about life’s journey and contains a lengthy artist statement, “Of course, it’s a game, not a painting or a film, so the choices that you make as the player are crucial. There’s no “right” way to play Passage, just as there’s no right way to interpret it. However, I had specific intentions for the various mechanics and features that I included. You’ve probably figured most of these out already, but I wanted to put forth a few explanations for anyone who is interested. The “long” screen, of course, represents a lifetime. As you age in the game, your character moves closer and closer to the right edge of the screen. Upon reaching that edge, your character dies.”

Passage, and other independent video games, is more closely related to an Ingmar Bergman film than Grand Theft Auto or Dance Dance Revolution. Librarians should be aware of independently released video games. Most art house games are currently released open source and for free. Many of these games could be saved on a small flash drive, or CD, which should include the artist’s statements. This would aide in preserving the human record, especially pioneer material within this blossoming movement. The development of video games as a valid (“high art”) will develop. We, as librarians, should collect and maintain these works for the human record allowing following generations to look back at the history, playing, and researching this valuable art form.

 

Image from Passage

Link to Jason’s website where you can download all of his games : http://hcsoftware.sourceforge.net/

Blog that often covers free / open source / independent games :

http://playthisthing.com/

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Feb 01 2009

Taking the Library Out

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Tracie

Laona

Ellen

JeffN

Brett

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Feb 01 2009

Twitter

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Hi,

My twitter account is bkochendorfer

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