I’ve been reading Steven Johnson’s “Everything bad is good for you,” and I am loving what I’m learning about how participatory our newer media is—from gaming to television to the internet. I’m going to apologize in advance for this being a bit long for a blog post, more than this assignment calls for, but I am thinking about writing my research paper based on some of the ideas in Johnson’s book, so this is going to contain my immediate thoughts and reactions. I am going to post a simplified version of this post next as my context book report.
First, Johnson talks about gaming. Initially, he writes, it seems to non-gamers that the only benefit of playing video and computer games is better hand-eye coordination. Not so, he argues. Gamers have to understand complex ‘worlds’ and learn how to navigate them to reach the goals of the game, which usually are not simply spelled out for the gamer at the beginning of the game—the gamer must deduce the goals as he or she plays.
Also inherent in playing games is the necessity of problem-solving skills, and of decision-making. To me, it seems that gaming reflects the real world and the complexities of life much better than a medium like television. This is why gaming does belong in libraries; it’s a new kind of literacy which we are only beginning to fully comprehend as we learn more about how the brain works to solve problems.
Next, Johnson moves onto the medium of television. He compares episodes of television shows from 20 or so years ago to shows of today. He shows the number of storylines that a viewer had to follow in an episode of “Hill Street Blues” and “the Sopranos,” which is surprising; television really is forcing us to think more than ever before. Newer shows give less context for understanding what is going on in an individual episode, and Johnson illustrates this with the emotional interrelations in episodes of “Dallas” and “24.” This is astonishing, in a way, because we are no longer allowed to sit back and ‘vegetate’ to television—we are practically forced to participate in order to comprehend and enjoy the show, as is the case with what seems to be a throwaway type of show like Donald Trump’s “Apprentice.”
Then, Johnson tackles the internet. He writes that the internet is not ’sit back’ medium like television, but rather ’sit forward’ medium, something that makes us get involved. This is true in so many ways, I’m not even going to go there, and this book was written a few years ago, so it’s even more true today than even three short years ago.
Next, Johnson talks about film; some films have grown more complex, but Johnson concedes that the medium of film is limited in its complexity by something that games and television are not: time. The second half of the book goes into more depth on all of these subjects, and about IQ and something Johnson calls the Sleeper Curve.
I think my openness to ‘just try’ something has served me [mostly] very well, and I think this kind of openness will be useful in my career. I think I may experience frustrations with a lack of openness in my future job, but armed with the information in Johnson’s excellent book, I can thoughtfully put forth why these things matter. Reading Johnson’s book had the curious affect of making me feel smarter. All of that time spent watching “The Simpsons” and actually understanding many of the references was time well-spent, it seems, along with many of my favorite movies being listed as a micro-genre, the mindbender.
I think every professional could benefit in reading Johnson’s book, because it gives readers the understanding needed to think about new developments in our world. This is especially true for professionals like librarians who are thrown into proximity of these new media via patron needs and desires. I don’t personally watch television or play games very often, but I do see how my enjoyment of the show “Seinfeld” and the social web and games like “The Sims” have influenced me to more and more complexity in thought as I’ve grown up with them. By now, I expect media to be somewhat challenging, or else it is boring. This is probably why I love mystery stories; it’s something to make me think while being entertaining.